This is the first blog post and i want to introduce to you our upcoming update of the first mobile game of our Zebrito Studios indie team that i'm part of. Sorry for my not so perfect english :) but i promise i do my best, and will improve with the time.
More than a year ago we published our first indie game Match Monster, for Android and for iOS platforms and we didn't had a big success with it mostly because of our lack of knowledge of marketing, and our little to no spare time to promote and make some noise about our small game.
We learned that without some promotions we couldn't achieve more that couple of downloads so now we try to improve this. This blog i mainly to write about our games, our upcoming projects and on what we currently working on. I'll try to update you with some technical details and why not with some tutorials on how i made parts or even whole games.
So, with this lyrical deviation of mine here are the new game icon and the trailer video of our big update of Match Monsters - The Wheel of Fate game.
The game by itself is made with Adobe AIR and the awesome starling framework. This library is really great and when you get used to the dev pits and falls of the platform the development process is really a pleasure in most of the time.
I'll do separate post to describe some really useful dev tips and tricks to ease your dev time if you plan to use Starling framework and Flashdevelop for your IDE of choice.
here are some screenshots:
This is some nice animation while in-game play when you do a combo.
here are some screenshots:
This is some nice animation while in-game play when you do a combo.
And this is how the wheel of fate looks like. By spinning the wheel you can have some bad or good bonuses, so only your luck and fate will help you.
The main screen is not so much different from the original version but this is misleading, inside you'll enjoy on some nice improvements, like mahjong-style planes arrangement.
So this is by far, stay close for more interesting post by me :) Cheers!



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